€20m+ raised. 56+ partners. End to end.

Focused on impactand results-drivenexperiences

Partnering with startups and enterprises to create User Experiences and Framer Websites that not only stand out but also drive meaningful impact.

Based in Rotterdam, The Netherlands.
Working Worldwide.

Desses

Product design for AI companies in healthcare, audit and energy, where being wrong has consequences

Interfaces for systems that make judgements, and for the people who have to act on them.
Process

From understanding the problem to a design that survives the build, across four clear steps

Five to six weeks for a first product surface, grouped into four steps. Every step ends with something you can react to rather than a status update.

01. Understanding

The first week is spent making sure the right thing gets designed.

Week 1

Who uses this, what they're trying to achieve, what they do today instead, and where the current version loses them. If a product already exists, that means a UX audit and a walk through the real flows rather than the demo. If it doesn't, it means interrogating the assumptions while they're still cheap to change. The output is a written point of view you can disagree with, which is more useful than a moodboard.

02. Structure and flows

The product gets decided here, before anything gets styled.

Week 2

Screen by screen, what a person sees and what they can do. Where the product asks for trust and what it gives back. Which decisions belong to the system and which stay with the person. This is where most product problems get solved, and it's also where they get created if the step gets skipped in a rush to show something that looks good.

03. Interface

Visual design as a system, so screen forty still looks like screen one.

Weeks 3 and 4

Type, colour, spacing, components and motion set as a system rather than page by page. High-fidelity screens for the flows that matter, responsive behaviour handled as part of the design instead of a later translation. Brand work runs alongside if the product needs one. You review real screens at real sizes rather than a presentation.

04. States, systems and handover

The states nobody designs are the ones that decide whether the product feels finished.

Weeks 5 and 6

The loading state, the empty one, the error, the half-loaded page, the permission somebody doesn't have, the first run with no data in it, and the list that's four items long in the demo and four hundred in production. Most design files stop at the happy path and the engineer invents the rest under deadline, which is why shipped products so rarely look like the file they came from. For an AI product the list runs longer. What the screen does while the model is thinking, how somebody corrects a wrong answer without starting over, what low confidence looks like on screen. Then the one almost nobody designs for: what a person sees when the model returns something plausible and incorrect. That's the failure mode that costs you trust permanently.

From understanding the problem to a design that survives the build, across four clear steps

Five to six weeks for a first product surface, grouped into four steps. Every step ends with something you can react to rather than a status update.

01. Understanding

The first week is spent making sure the right thing gets designed.

Week 1

Who uses this, what they're trying to achieve, what they do today instead, and where the current version loses them. If a product already exists, that means a UX audit and a walk through the real flows rather than the demo. If it doesn't, it means interrogating the assumptions while they're still cheap to change. The output is a written point of view you can disagree with, which is more useful than a moodboard.

02. Structure and flows

The product gets decided here, before anything gets styled.

Week 2

Screen by screen, what a person sees and what they can do. Where the product asks for trust and what it gives back. Which decisions belong to the system and which stay with the person. This is where most product problems get solved, and it's also where they get created if the step gets skipped in a rush to show something that looks good.

03. Interface

Visual design as a system, so screen forty still looks like screen one.

Weeks 3 and 4

Type, colour, spacing, components and motion set as a system rather than page by page. High-fidelity screens for the flows that matter, responsive behaviour handled as part of the design instead of a later translation. Brand work runs alongside if the product needs one. You review real screens at real sizes rather than a presentation.

04. States, systems and handover

The states nobody designs are the ones that decide whether the product feels finished.

Weeks 5 and 6

The loading state, the empty one, the error, the half-loaded page, the permission somebody doesn't have, the first run with no data in it, and the list that's four items long in the demo and four hundred in production. Most design files stop at the happy path and the engineer invents the rest under deadline, which is why shipped products so rarely look like the file they came from. For an AI product the list runs longer. What the screen does while the model is thinking, how somebody corrects a wrong answer without starting over, what low confidence looks like on screen. Then the one almost nobody designs for: what a person sees when the model returns something plausible and incorrect. That's the failure mode that costs you trust permanently.

From understanding the problem to a design that survives the build, across four clear steps

Five to six weeks for a first product surface, grouped into four steps. Every step ends with something you can react to rather than a status update.

01. Understanding

The first week is spent making sure the right thing gets designed.

Week 1

Who uses this, what they're trying to achieve, what they do today instead, and where the current version loses them. If a product already exists, that means a UX audit and a walk through the real flows rather than the demo. If it doesn't, it means interrogating the assumptions while they're still cheap to change. The output is a written point of view you can disagree with, which is more useful than a moodboard.

02. Structure and flows

The product gets decided here, before anything gets styled.

Week 2

Screen by screen, what a person sees and what they can do. Where the product asks for trust and what it gives back. Which decisions belong to the system and which stay with the person. This is where most product problems get solved, and it's also where they get created if the step gets skipped in a rush to show something that looks good.

03. Interface

Visual design as a system, so screen forty still looks like screen one.

Weeks 3 and 4

Type, colour, spacing, components and motion set as a system rather than page by page. High-fidelity screens for the flows that matter, responsive behaviour handled as part of the design instead of a later translation. Brand work runs alongside if the product needs one. You review real screens at real sizes rather than a presentation.

04. States, systems and handover

The states nobody designs are the ones that decide whether the product feels finished.

Weeks 5 and 6

The loading state, the empty one, the error, the half-loaded page, the permission somebody doesn't have, the first run with no data in it, and the list that's four items long in the demo and four hundred in production. Most design files stop at the happy path and the engineer invents the rest under deadline, which is why shipped products so rarely look like the file they came from. For an AI product the list runs longer. What the screen does while the model is thinking, how somebody corrects a wrong answer without starting over, what low confidence looks like on screen. Then the one almost nobody designs for: what a person sees when the model returns something plausible and incorrect. That's the failure mode that costs you trust permanently.

Award-winning experiences that drive long-term impact for startups and enterprises

From early ideas to mature products, the focus stays on clarity, scalability, and long-term impact. Not just how things look, but how they perform over time.

€20m+

Client revenue and funding supported through results-driven design and development.

56+

Teams partnered with to design and build digital products that deliver impact.
Award-winning experiences
Check more awards and recognitions

Award-winning experiences that drive long-term impact for startups and enterprises

From early ideas to mature products, the focus stays on clarity, scalability, and long-term impact. Not just how things look, but how they perform over time.

€20m+

Client revenue and funding supported through results-driven design and development.

56+

Teams partnered with to design and build digital products that deliver impact.
Award-winning experiences
Check more awards and recognitions

Award-winning experiences that drive long-term impact for startups and enterprises

From early ideas to mature products, the focus stays on clarity, scalability, and long-term impact. Not just how things look, but how they perform over time.

€20m+

Client revenue and funding supported through results-driven design and development.

56+

Teams partnered with to design and build digital products that deliver impact.
Award-winning experiences

70% of clients stay for years

Once the product is live it doesn't sit still. It keeps getting sharper.

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo

70% of clients stay for years

Once the product is live it doesn't sit still. It keeps getting sharper.

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo

70% of clients stay for years

Once the product is live it doesn't sit still. It keeps getting sharper.

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo

Oskar is a highly competent designer who excels at combining business goals with user-friendly design. His curiosity and design expertise make him a reliable professional capable of elevating a design to the next level.

Filip Breeman
Filip BreemanCEO
ChargeBlock
ChargeBlock logo

Desses has helped us for years with Branding & Online Marketing. Happy with his dedication and work he has delivered for Game Hero.

Boris Burkhardt
Boris BurkhardtCo-founder
Game Hero
Game Hero logo

A really great collaboration, grateful for all your hard work!

Wouter Hagoort
Wouter HagoortFounder
Broccoli B.V.
Game Hero logo
UX design for AI products

Interfaces for systems that are usually right, where the design has to account for uncertainty rather than assume correctness.

MVP and 0-to-1 product design

First version, first flows, first impression. Enough product to learn from, without building things you'll throw away.

User flows and wireframes

The structure under the interface. Clear paths, no dead ends, every screen with a job.

UX audits and usability reviews

For products that already exist. Where people drop out, what confuses them, and what's fixable this month versus this year.

Design systems in Figma

Components, variants, variables and documentation. Built so developers can use it, not so it looks good in a portfolio.

AI prototypes and concept testing

A working prototype to put in front of real users before the expensive decisions get made.

Y Combinator

Everything in a product engagement that isn't the screens

A prototype proves the idea. A product needs clearer flows, safer logic, better states, and fewer surprises when real users touch it. Six things go into every build.

UX design for AI products

Interfaces for systems that are usually right, where the design has to account for uncertainty rather than assume correctness.

MVP and 0-to-1 product design

First version, first flows, first impression. Enough product to learn from, without building things you'll throw away.

User flows and wireframes

The structure under the interface. Clear paths, no dead ends, every screen with a job.

UX audits and usability reviews

For products that already exist. Where people drop out, what confuses them, and what's fixable this month versus this year.

Design systems in Figma

Components, variants, variables and documentation. Built so developers can use it, not so it looks good in a portfolio.

AI prototypes and concept testing

A working prototype to put in front of real users before the expensive decisions get made.

Y Combinator

Everything in a product engagement that isn't the screens

A prototype proves the idea. A product needs clearer flows, safer logic, better states, and fewer surprises when real users touch it. Six things go into every build.

UX design for AI products

Interfaces for systems that are usually right, where the design has to account for uncertainty rather than assume correctness.

MVP and 0-to-1 product design

First version, first flows, first impression. Enough product to learn from, without building things you'll throw away.

User flows and wireframes

The structure under the interface. Clear paths, no dead ends, every screen with a job.

UX audits and usability reviews

For products that already exist. Where people drop out, what confuses them, and what's fixable this month versus this year.

Design systems in Figma

Components, variants, variables and documentation. Built so developers can use it, not so it looks good in a portfolio.

AI prototypes and concept testing

A working prototype to put in front of real users before the expensive decisions get made.

Y Combinator

Everything in a product engagement that isn't the screens

A prototype proves the idea. A product needs clearer flows, safer logic, better states, and fewer surprises when real users touch it. Six things go into every build.

AI products in sectors where a wrong answer has a consequence

Most website quality dies in the gap between the designer and the developer. At Desses there's no gap, because it's the same person on both sides. You work directly with me from the first call to the handover.
AI products in serious sectors

Healthcare, audit, energy. Places where a wrong answer has a consequence and the interface has to account for it.

Award-winning UX, judged on the work

DCT Award UX Design winner 2026. Awards are decoration until they're for the exact discipline a page is selling, which this one is.

Design and engineering decided together

Flows, components, states and implementation get considered together because they arrive together.

AI products in sectors where a wrong answer has a consequence

Most website quality dies in the gap between the designer and the developer. At Desses there's no gap, because it's the same person on both sides. You work directly with me from the first call to the handover.
AI products in serious sectors

Healthcare, audit, energy. Places where a wrong answer has a consequence and the interface has to account for it.

Award-winning UX, judged on the work

DCT Award UX Design winner 2026. Awards are decoration until they're for the exact discipline a page is selling, which this one is.

Design and engineering decided together

Flows, components, states and implementation get considered together because they arrive together.

AI products in sectors where a wrong answer has a consequence

Most website quality dies in the gap between the designer and the developer. At Desses there's no gap, because it's the same person on both sides. You work directly with me from the first call to the handover.
AI products in serious sectors

Healthcare, audit, energy. Places where a wrong answer has a consequence and the interface has to account for it.

Award-winning UX, judged on the work

DCT Award UX Design winner 2026. Awards are decoration until they're for the exact discipline a page is selling, which this one is.

Design and engineering decided together

Flows, components, states and implementation get considered together because they arrive together.

Full-stack expertise, seamlessly integrating design and development to create cohesive, high-quality digital experiences from concept to execution

For startups and enterprises in AI, Fintech, and Cleantech

Full-stack expertise, seamlessly integrating design and development to create cohesive, high-quality digital experiences from concept to execution

For startups and enterprises in AI, Fintech, and Cleantech

Full-stack expertise, seamlessly integrating design and development to create cohesive, high-quality digital experiences from concept to execution

For startups and enterprises in AI, Fintech, and Cleantech
Services

Design, development, and AI, run by Desses, in one flow

Startups and enterprises in AI, Fintech, and Cleantech come to Desses for the whole stack in one place. Product Design, Website Design & Framer Development when speed matters, and the AI & Custom Development for when a project needs more. Built to convert, and built to still load fast in month seven.

Product Design

Product Design is what makes your product clear, usable, and able to convert. The structure behind the interface. The way users move through a product, understand what to do, and actually complete what they came for. Built for products that need to convert, not just impress.

UX / UI Design

MVP Design

Flows & Wireframes

Responsive Design

Design Systems

AI Prototypes

Website Design & Framer Development

High-performing websites designed and built in Framer, in weeks not months. Fast, responsive, and easy to maintain, with smooth animations and a solid technical foundation. Because design and development happen in one flow, there's no gap between idea and execution. What you see is exactly what gets built.

Website Design

Framer Development

Framer Migration

Framer AI/CLI/MCP

Framer AOE

Framer Enterprise

AI & Custom Development

AI & Custom Development is where the work stops being manual. Custom websites, frontend platforms, dashboards and portals, built in Next.js and React for products that need more control than no-code allows. Plus the AI layer that runs underneath: CRMs, quote wizards, contracts signed in the flow, invoices on schedule, and your existing tools connected to it.

Next.js Development

Dashboards & Portals

Custom CRMs & Automations

API & Tool Integrations

Web App Development

Product Platforms

Services

Design, development, and AI, run by Desses, in one flow

Startups and enterprises in AI, Fintech, and Cleantech come to Desses for the whole stack in one place. Product Design, Website Design & Framer Development when speed matters, and the AI & Custom Development for when a project needs more. Built to convert, and built to still load fast in month seven.

Product Design

Product Design is what makes your product clear, usable, and able to convert. The structure behind the interface. The way users move through a product, understand what to do, and actually complete what they came for. Built for products that need to convert, not just impress.

UX / UI Design

MVP Design

Flows & Wireframes

Responsive Design

Design Systems

AI Prototypes

Website Design & Framer Development

High-performing websites designed and built in Framer, in weeks not months. Fast, responsive, and easy to maintain, with smooth animations and a solid technical foundation. Because design and development happen in one flow, there's no gap between idea and execution. What you see is exactly what gets built.

Website Design

Framer Development

Framer Migration

Framer AI/CLI/MCP

Framer AOE

Framer Enterprise

AI & Custom Development

AI & Custom Development is where the work stops being manual. Custom websites, frontend platforms, dashboards and portals, built in Next.js and React for products that need more control than no-code allows. Plus the AI layer that runs underneath: CRMs, quote wizards, contracts signed in the flow, invoices on schedule, and your existing tools connected to it.

Next.js Development

Dashboards & Portals

Custom CRMs & Automations

API & Tool Integrations

Web App Development

Product Platforms

Services

Design, development, and AI, run by Desses, in one flow

Startups and enterprises in AI, Fintech, and Cleantech come to Desses for the whole stack in one place. Product Design, Website Design & Framer Development when speed matters, and the AI & Custom Development for when a project needs more. Built to convert, and built to still load fast in month seven.

Product Design

Product Design is what makes your product clear, usable, and able to convert. The structure behind the interface. The way users move through a product, understand what to do, and actually complete what they came for. Built for products that need to convert, not just impress.

UX / UI Design

MVP Design

Flows & Wireframes

Responsive Design

Design Systems

AI Prototypes

Website Design & Framer Development

High-performing websites designed and built in Framer, in weeks not months. Fast, responsive, and easy to maintain, with smooth animations and a solid technical foundation. Because design and development happen in one flow, there's no gap between idea and execution. What you see is exactly what gets built.

Website Design

Framer Development

Framer Migration

Framer AI/CLI/MCP

Framer AOE

Framer Enterprise

AI & Custom Development

AI & Custom Development is where the work stops being manual. Custom websites, frontend platforms, dashboards and portals, built in Next.js and React for products that need more control than no-code allows. Plus the AI layer that runs underneath: CRMs, quote wizards, contracts signed in the flow, invoices on schedule, and your existing tools connected to it.

Next.js Development

Dashboards & Portals

Custom CRMs & Automations

API & Tool Integrations

Web App Development

Product Platforms

Available for new projects

Tell us what you're building. Framer development, product design or AI platforms.

Book a 30 minute intro call. If it fits we move, if not no problem.

Available for new projects

Tell us what you're building. Framer development, product design or AI platforms.

Book a 30 minute intro call. If it fits we move, if not no problem.

Available for new projects

Tell us what you're building. Framer development, product design or AI platforms.

Book a 30 minute intro call. If it fits we move, if not no problem.

Cost, timelines, research, systems, and working alongside your own engineers

What does product design cost?

Project work starts at $8,000 / €7,000. Where it lands depends on how many flows there are, whether a product already exists, and whether brand work is included. You get a fixed price after the first call.

How long does product design take?

Five to six weeks for a first product surface with research, flows, interface, states and a system. A focused UX audit takes about a week. Larger products get phased so something is usable early.

Do you work with our developers?

Yes, and it's a common setup. The handover is written for engineers, with components named the way developers name them and behaviour documented rather than implied.

Can you design without building it?

Yes. Design is a complete engagement here. Building is available if you want it, and plenty of clients don't.

What's different about designing an AI product?

The output isn't deterministic, so the design has to handle uncertainty rather than assume correctness. Thinking states, confidence, corrections, and the case where the answer is plausible and wrong. That last one is the failure mode most teams skip and the one that costs them trust.

Do you do user research?

Sized to the decision. Usually a handful of user conversations, a competitor teardown and a walk through what people do today. Enough to be right, without turning into a quarter-long study.

What is a design system, and do we need one?

A design system is the components, rules and documentation the product gets assembled from, rather than a folder of screens. You need one as soon as more than one person is designing or building, which for most startups is sooner than expected.

We already have a product. Can you fix it rather than restart?

Usually, yes. It starts with a UX audit, then a split into keep, improve and rebuild. Restarting is expensive and rarely necessary.

Do we own the Figma files?

Yes. Files, components and documentation, transferred at the end. No licence and no dependency on me.

Can you design the marketing site too?

Yes, though it’s a different job with different rules. That’s website design.

If you want to start a project, explore a collaboration, or simply talk things through — this is the easiest place to begin.

Oskar Mieta

Founder

Cost, timelines, research, systems, and working alongside your own engineers

What does product design cost?

Project work starts at $8,000 / €7,000. Where it lands depends on how many flows there are, whether a product already exists, and whether brand work is included. You get a fixed price after the first call.

How long does product design take?

Five to six weeks for a first product surface with research, flows, interface, states and a system. A focused UX audit takes about a week. Larger products get phased so something is usable early.

Do you work with our developers?

Yes, and it's a common setup. The handover is written for engineers, with components named the way developers name them and behaviour documented rather than implied.

Can you design without building it?

Yes. Design is a complete engagement here. Building is available if you want it, and plenty of clients don't.

What's different about designing an AI product?

The output isn't deterministic, so the design has to handle uncertainty rather than assume correctness. Thinking states, confidence, corrections, and the case where the answer is plausible and wrong. That last one is the failure mode most teams skip and the one that costs them trust.

Do you do user research?

Sized to the decision. Usually a handful of user conversations, a competitor teardown and a walk through what people do today. Enough to be right, without turning into a quarter-long study.

What is a design system, and do we need one?

A design system is the components, rules and documentation the product gets assembled from, rather than a folder of screens. You need one as soon as more than one person is designing or building, which for most startups is sooner than expected.

We already have a product. Can you fix it rather than restart?

Usually, yes. It starts with a UX audit, then a split into keep, improve and rebuild. Restarting is expensive and rarely necessary.

Do we own the Figma files?

Yes. Files, components and documentation, transferred at the end. No licence and no dependency on me.

Can you design the marketing site too?

Yes, though it’s a different job with different rules. That’s website design.

If you want to start a project, explore a collaboration, or simply talk things through — this is the easiest place to begin.

Oskar Mieta

Founder

Cost, timelines, research, systems, and working alongside your own engineers

What does product design cost?
How long does product design take?
Do you work with our developers?
Can you design without building it?
What's different about designing an AI product?
Do you do user research?
What is a design system, and do we need one?
We already have a product. Can you fix it rather than restart?
Do we own the Figma files?
Can you design the marketing site too?

If you want to start a project, explore a collaboration, or simply talk things through — this is the easiest place to begin.

Oskar Mieta

Founder

Let’s talk

If you want to start a project, explore a collaboration, or simply talk things through, this is the easiest place to begin

Studio

Desses

Ebenhaezerstraat 9C
3083RC, Rotterdam
The Netherlands

Based in Rotterdam, The Netherlands.
Working Worldwide.

© 2018 — 2026 Desses. All rights reserved

VAT: NL002528092B50

KVK: 71601112

Let’s talk

If you want to start a project, explore a collaboration, or simply talk things through, this is the easiest place to begin

Studio

Desses

Ebenhaezerstraat 9C
3083RC, Rotterdam
The Netherlands

Based in Rotterdam, The Netherlands.
Working Worldwide.

© 2018 — 2026 Desses. All rights reserved

VAT: NL002528092B50

KVK: 71601112

Let’s talk

If you want to start a project, explore a collaboration, or simply talk things through, this is the easiest place to begin

Studio

Desses

Ebenhaezerstraat 9C
3083RC, Rotterdam
The Netherlands

Based in Rotterdam, The Netherlands.
Working Worldwide.

© 2018 — 2026 Desses. All rights reserved

VAT: NL002528092B50

KVK: 71601112